Layersoffear Wikia
Tag: Visual edit
Tag: Visual edit
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The game begins with an unknown character rushing to a stage through the halls of a sinking ship, the actor arrives to a rat-woman behind a child, saying, "Such a shame. You almost had it." The game then cuts to The Actor waking up and getting out of bed, while The Director berates them stating that "[they] are a poor excuse" and are weak, The Actor then gets up, heads upstairs, plays a reel, then leaves through the door they came, and start heading down the ships main hallways.
 
The game begins with an unknown character rushing to a stage through the halls of a sinking ship, the actor arrives to a rat-woman behind a child, saying, "Such a shame. You almost had it." The game then cuts to The Actor waking up and getting out of bed, while The Director berates them stating that "[they] are a poor excuse" and are weak, The Actor then gets up, heads upstairs, plays a reel, then leaves through the door they came, and start heading down the ships main hallways.
   
It is revealed through dialogue and notes that The Actor had previously been on a similar ship as a child, they (along with their sibling) had snuck onto the vessel to escape from their abusive father.
+
It is revealed through dialogue and notes that The Actor had previously been on a similar ship as a child, that they (along with their sibling) had snuck onto the vessel to escape from their abusive father.
   
Life on the boat was rough for the children, especially for James, the younger sibling, the two struggled frequently to find food and stay out of the guards' sights, which began taking its toll on the duo, to make things worse, the ship's crew began keeping strict control over the food rations, making it even harder for the two to steal food.
+
Life on the boat was rough for the children, especially for James, the younger sibling. The two struggled frequently to find food and stay out of the guards' sights, which began taking its toll on them. To make things worse, the ship's crew began keeping strict control over the food rations, making it even harder for the two to steal food.
   
Sometime after this the ship they had been hiding on set fire and began to sink, James and Lily tried to escape the ship however only one of them was able to survive.
+
Sometime after this the ship they had been hiding on set fire and began to sink. James and Lily tried to escape the ship, however only one of them was able to survive.
   
 
== Fate ==
 
== Fate ==
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== Trivia ==
 
== Trivia ==
* There are many pop culture horror films and TV show Easter eggs hidden throughout the game. A few including The Shining, Psycho, and Metropolis.
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* There are many pop culture horror films and TV show Easter eggs hidden throughout the game. A few including The Shining, Psycho, Se7en, and Metropolis.
* The house that The Actor lived in as a child has a very similar floor plan to Hal's (the first game's protagonist) house.
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* The house that The Actor lived in as a child has a very similar floor plan to The Painter's house.
  +
* The cinematic shown before the endings shows that it was Lily who perished on the ship, and her ending is only achieved given that James as a child got entangled in supernatural means. Evidence for this is shown near the end of Act 4, and in some dialogue items in Act 5.
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Layers of Fear 2]]
 
[[Category:Layers of Fear 2]]

Revision as of 18:01, 1 October 2019

"Time waits for no one, actor. Do not waste ours. Act."

Layers of Fear 2 is the sequel to Layers of Fear made by Bloober Team and published by Gun Media.

Overview

Layers of Fear 2 is a first-person, psychological thriller, horror video game with an emphasis on exploration and story. Players control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.

Plot

The game begins with an unknown character rushing to a stage through the halls of a sinking ship, the actor arrives to a rat-woman behind a child, saying, "Such a shame. You almost had it." The game then cuts to The Actor waking up and getting out of bed, while The Director berates them stating that "[they] are a poor excuse" and are weak, The Actor then gets up, heads upstairs, plays a reel, then leaves through the door they came, and start heading down the ships main hallways.

It is revealed through dialogue and notes that The Actor had previously been on a similar ship as a child, that they (along with their sibling) had snuck onto the vessel to escape from their abusive father.

Life on the boat was rough for the children, especially for James, the younger sibling. The two struggled frequently to find food and stay out of the guards' sights, which began taking its toll on them. To make things worse, the ship's crew began keeping strict control over the food rations, making it even harder for the two to steal food.

Sometime after this the ship they had been hiding on set fire and began to sink. James and Lily tried to escape the ship, however only one of them was able to survive.

Fate

There are three endings for the game which are dictated by the player's decisions in the key scenes, depending on if they choose to follow or disobey The Director, the third ending, is obtained if there is an equal split in the player's choices.

The "Flame" ending has the player end as James, a famous actor.

The "Forever" ending has the player end as Lily, a famous actress.

The "Formless" ending has the player encounter the same strange being from the beginning of the game, the Rat Queen.

Video gallery

Trivia

  • There are many pop culture horror films and TV show Easter eggs hidden throughout the game. A few including The Shining, Psycho, Se7en, and Metropolis.
  • The house that The Actor lived in as a child has a very similar floor plan to The Painter's house.
  • The cinematic shown before the endings shows that it was Lily who perished on the ship, and her ending is only achieved given that James as a child got entangled in supernatural means. Evidence for this is shown near the end of Act 4, and in some dialogue items in Act 5.